
Yon Krum
The Knights Templar R.A.G.E
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Posted - 2009.09.17 04:06:00 -
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Originally by: CCP Abathur
Originally by: Moros Champions I'm going to train Amarr now!
We're well aware of the differences. The issue is that the Moros was doing an average of three times the out of siege damage over the other dreads. A max skilled Moros does over 1100 DPS with 5x Ogre II's and over 900 DPS with 5x Bouncer II's. This is Carrier level damage from regular drones. A Dread's primary damage should come from its guns and the drone bonus should be just that, a bonus, not a requirement to achieve some sort of parity with other dreads.
Um... perhaps this is too obvious, but why not then just give the Moros an out-of-siege drone bonus that reduces the damage to, say 40-45% of current levels? Thereby retaining its usefulness as the subcapital swatter of the capfleet, but not rivaling the carriers.
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We've had a lot of back and forth on this one and it's not completely out the window. However, the question is, aside from just boosting the repair rate or creating new ones, just how much DPS should a supercap be able to solo tank? This is a very subjective and situational argument because one thing we do not want to see is Supercarriers and Titans able to do just dominate a battlefield on their own. Ships such as these should require teamwork and the support of other classes to be utilized to their full potential.
Well, capital fights are basically pure math, unfortunately. You get stuck in siege and either have enough to burn down the enemy, or you don't. The only real decision is whether or not to "go green".
Based on the elements of your design, it seems you'd like Titans to stay on the field for the duration of the fight, rather than having them warp in and out every 30 seconds (particularly since everyone and their mother will be trying to tackle...). You have two ways of going about this:
1) Decide how many dreads worth of dps it will tank solo, for how long.
2) Decide how many carriers (in triage?) you need to make it tank/scale with the enemy fleet while it kills caps.
Suggestion: give Titans a bonus to all incoming remote-repping, so they are designed to work with a small cloud of either carriers or logistics.
Another point of consideration: that 5m wait time means you get at most 2 shots off before the enemy dread fleet redeploys after exiting siege (assuming you're doing better, of course). Two enemy dreads down seems like a bit of a low payoff from bringing the Titan....
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Originally by: Supercarrier Name Haters I hate this but have no other suggestions.
The terminology is quite fitting in that the class is an advanced form of... Carriers. The name of Mothership has always been misleading, evoking images of traveling civilizations or some grand exploration vessel, which these ships are not. Even their aesthetic shape suggests ships of war and conflict. If you ever see 'Motherships' again in EVE, they will actually look and function like they should be wearing the name.
Try "Fleet Carrier" or just about anything else that is evocative. "Super" is like calling it "AwesomeCarrier"--it's just lame, even if that is technically the designation for the Nimitz-class and other advanced RL ships.
--Krum
--Krum |